Cultural References To Cockroaches - in Video Games

In Video Games

  • The cult classic Bad Mojo involves a person turned into a cockroach, loosely based on Franz Kafka's The Metamorphosis.
  • Fallout 3 and Fallout: New Vegas has a mutant form of the American cockroach called the Radroach. It is about the size of the house cat and is hostile towards the player if encountered. Examples are, however, very weak and do not pose a significant threat.
  • In the Silent Hill series of games, monsters resembling cockroaches are featured in some enclosed spaces.
  • Cockroaches may be combined with other creatures in Impossible Creatures. Half-cockroaches can be used to spread the plague or defile an area of land, spreading disease to enemy creatures that cross the defiled land.
  • Half-Life allows the main character to crush cockroaches. Upon doing so a crunching sound effect is heard, and an off-white sprite is laid over the floor texture.
  • The character Sal in Sam & Max: The Devil's Playhouse is an anthropomorphic human size cockroach. Smaller cockroaches also appear in the series.
  • In the Hallway and Mezzzanine level of Toy Commander a player can complete a mission entitled "Invasion" under the Karter/Vroom-Vroom boss missions; these entail killing a mass number of small insects similar to cockroaches, with a larger one present in the sewers.
  • In the real-time strategy game StarCraft II: Wings of Liberty and its expansions, Zerg forces feature a unit known as the Roach, although taxonomically this creature has no relation to actual cockroaches.

Read more about this topic:  Cultural References To Cockroaches

Famous quotes containing the words video games, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)