Cube Mapping - History

History

Cube mapping was first proposed in 1986 by Ned Greene in his paper “Environment Mapping and Other Applications of World Projections”, ten years after environment mapping was first put forward by Jim Blinn and Martin Newell. However, hardware limitations on the ability to access six texture images simultaneously made it infeasible to implement cube mapping without further technological developments. This problem was remedied in 1999 with the release of the Nvidia GeForce 256. Nvidia touted cube mapping in hardware as “a breakthrough image quality feature of GeForce 256 that ... will allow developers to create accurate, real-time reflections. Accelerated in hardware, cube environment mapping will free up the creativity of developers to use reflections and specular lighting effects to create interesting, immersive environments.” Today, cube mapping is still used in a variety of graphical applications as a favored method of environment mapping.

Read more about this topic:  Cube Mapping

Famous quotes containing the word history:

    It is remarkable how closely the history of the apple tree is connected with that of man.
    Henry David Thoreau (1817–1862)

    History, as an entirety, could only exist in the eyes of an observer outside it and outside the world. History only exists, in the final analysis, for God.
    Albert Camus (1913–1960)

    What is most interesting and valuable in it, however, is not the materials for the history of Pontiac, or Braddock, or the Northwest, which it furnishes; not the annals of the country, but the natural facts, or perennials, which are ever without date. When out of history the truth shall be extracted, it will have shed its dates like withered leaves.
    Henry David Thoreau (1817–1862)