Cthulhu Tech - Game Overview

Game Overview

CthulhuTech uses a proprietary game system known as "Framewerk" that focuses on a dice pool system. An unusual feature is the selection of numbers from the d10 rolls – a player can pick a single highest number, all like numbers, or straights of consecutive numbers, and use these to generate the result. The result is then added to a "base" consisting of a related attribute score bought by the player at character creation. The sum of the base and the result is then compared to target numbers or to the results of an opponent's rolls to determine success or failure.

Players build characters using points to buy six attributes, Strength, Agility, Perception, Intellect, Tenacity, and Presence, which are used for attribute tests and serve as the base to which roll results for skills are added. Players have another, separate pool of points used to buy skills such as "Marksman" or "Persuade" in five degrees of competency. These levels of competency determine the size of the player's dice pool. Players can also use their points to purchase Assets, including wealth, status, and allies that are beneficial in the game. They can also select Drawbacks, such as poverty or sickness, that will give them extra points to spend at the cost of suffering an ill effect, either as a direct penalty, or as part of the storyline.

Though the character generation is not class-based, there are "Profession" templates that guide players in building characters suitable for the setting, and include prerequisites to join the many factions. For example, the level of devotion and training required to become a Mecha Pilot is explained in its Profession template. Professions still allow the player to build a unique character despite this.

When rolling, players can make use of "Drama Points," which affect die rolls. One drama point spent can remove a die from an opponent's pool or increase their own pool by one die. Players have ten drama points which are restored every game session (loosely defined as being each time the players get together to play). Despite this being a feature suited mostly to players, important Non-Player Characters also possess drama points to make them tougher or represent their importance.

A major element of CthulhuTech is fear and insanity. All alien monstrosities have a fear factor that forces a Tenacity roll – should the player fail, he or she will be scared or panicked by the presence of the monster, which may have scarring effects on the character's psyche. As well, coming into contact with aliens and demons, performing sorcery, utilizing psychic abilities, or witnessing horrible events, could lead players to gain points of Insanity. These can be opposed with Tenacity rolls as well. Should a player gain enough insanity points, the character will suffer psychological trauma, including common mental illnesses such as schizophrenia. If a player gains too many points of insanity, the character will be forced out of the game – but can recover with proper psychological attention over a period of time.

Read more about this topic:  Cthulhu Tech

Famous quotes containing the word game:

    The notion that the public accepts or rejects anything in modern art ... is merely romantic fiction.... The game is completed and the trophies distributed long before the public knows what has happened.
    Tom Wolfe (b. 1931)