Crystal Mines II

Crystal Mines II is a puzzle video game designed by Ken Beckett (who also served as lead programmer) for Color Dreams and licensed to Atari, who published it as a cartridge for their Atari Lynx color handheld game console. The game was a sequel to Crystal Mines for the Nintendo Entertainment System. The original Lynx game features 150 levels and 31 bonus levels. The levels were designed by Scott Davis, Danny Sosebee, Lee Rider, Joel Byers, Jim Treadway, Gabriel Beckett and Ron Degen. Music was designed by Ken Calderone, and graphics were by Nina, Dan Burke and Ken Beckett.

In 2000, Songbird Productions produced a sequel, Crystal Mines II: Buried Treasure on CD-ROM for Microsoft Windows. This CD-ROM required the original game and a Lynx to PC serial cable to run, allowing the editing and creation of all new levels. This was followed in 2003 by a cartridge release of Crystal Mines II: Buried Treasure with the original 181 levels and 125 new levels.

In 2010, Home Entertainment Suppliers released ports of Crystal Mines II for the Nintendo DS and iPhone under the title Crystal Mines.

Read more about Crystal Mines II:  Gameplay

Famous quotes containing the words crystal and/or mines:

    Shall we gather at the river,
    Where bright angel feet have trod;
    With its crystal tide for ever,
    Flowing by the throne of God?
    Robert Lowry (1826–1899)

    Beautiful credit! The foundation of modern society. Who shall say that this is not the golden age of mutual trust, of unlimited reliance upon human promises? That is a peculiar condition of society which enables a whole nation to instantly recognize point and meaning in the familiar newspaper anecdote, which puts into the mouth of a distinguished speculator in lands and mines this remark:M”I wasn’t worth a cent two years ago, and now I owe two millions of dollars.”
    Mark Twain [Samuel Langhorne Clemens] (1835–1910)