Crystal Mines II

Crystal Mines II is a puzzle video game designed by Ken Beckett (who also served as lead programmer) for Color Dreams and licensed to Atari, who published it as a cartridge for their Atari Lynx color handheld game console. The game was a sequel to Crystal Mines for the Nintendo Entertainment System. The original Lynx game features 150 levels and 31 bonus levels. The levels were designed by Scott Davis, Danny Sosebee, Lee Rider, Joel Byers, Jim Treadway, Gabriel Beckett and Ron Degen. Music was designed by Ken Calderone, and graphics were by Nina, Dan Burke and Ken Beckett.

In 2000, Songbird Productions produced a sequel, Crystal Mines II: Buried Treasure on CD-ROM for Microsoft Windows. This CD-ROM required the original game and a Lynx to PC serial cable to run, allowing the editing and creation of all new levels. This was followed in 2003 by a cartridge release of Crystal Mines II: Buried Treasure with the original 181 levels and 125 new levels.

In 2010, Home Entertainment Suppliers released ports of Crystal Mines II for the Nintendo DS and iPhone under the title Crystal Mines.

Read more about Crystal Mines II:  Gameplay

Famous quotes containing the words crystal and/or mines:

    The crystal sphere of thought is as concentrical as the geological structure of the globe. As our soils and rocks lie in strata, concentric strata, so do all men’s thinkings run laterally, never vertically.
    Ralph Waldo Emerson (1803–1882)

    The humblest observer who goes to the mines sees and says that gold-digging is of the character of a lottery; the gold thus obtained is not the same thing with the wages of honest toil. But, practically, he forgets what he has seen, for he has seen only the fact, not the principle, and goes into trade there, that is, buys a ticket in what commonly proves another lottery, where the fact is not so obvious.
    Henry David Thoreau (1817–1862)