Crystal Caves - Development

Development

Crystal Caves was inspired by Miner 2049er. The main character's name, "Mylo Steamwitz", was coined by George Broussard and was meant to sound like a loser's name. Most graphics were created by Frank Maddin.

Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50-70% of the game was complete) George joined Apogee and Crystal Caves became an Apogee product.

David Gerrold, the script writer for the Star Trek episode "The Trouble With Tribbles" (which was parodied by the title of the first Crystal Caves episode) played Crystal Caves, and referred to it in a computer magazine for which he was a contributor.

Read more about this topic:  Crystal Caves

Famous quotes containing the word development:

    “And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!””
    —Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    “The highest form of development is to govern one’s self.”
    —Zerelda G. Wallace (1817–1901)

    “Such condition of suspended judgment indeed, in its more genial development and under felicitous culture, is but the expectation, the receptivity, of the faithful scholar, determined not to foreclose what is still a question—the “philosophic temper,” in short, for which a survival of query will be still the salt of truth, even in the most absolutely ascertained knowledge.”
    —Walter Pater (1839–1894)