Crysis 2 - Development

Development

PC Minimum System Requirements
Requirements
Microsoft Windows
Operating system Windows XP (Service Pack 3), Windows Vista (Service Pack 2), or Windows 7
CPU Intel Core 2 Duo E4400 or AMD Athlon 64 X2 3600+
Memory 2 GB (3 GB for Vista)
Hard drive space 9 GB of free space
Graphics hardware NVIDIA GeForce 8800 GT 512 MB or ATi Radeon HD 3850 512 MB (DirectX 11 Compatible GPU for the DX11 Texture Pack)
Sound hardware DirectX 9.0c
Network Internet connection for multiplayer and one-time authorization for first run

Crysis 2 was announced at E3 2009 on June 1, 2009, and was in development from 2007. Crysis 2 is the sequel to 2007's Crysis which was lauded for its impressive visuals. German based studio Crytek Frankfurt which developed the first game is the lead developer of the sequel along with help from Crytek UK, formerly Free Radical. It is the first game using the new engine CryEngine 3. Crytek brought their technical expertise for the first time to consoles and seeks to uphold their reputation of creating some of the most visually impressive games. The PC version of the game is currently built on DirectX 9, with an optional DirectX 11 add-on. After long uncertainty and speculations inside the gamer community Crytek announced that they "are working to get the best out of DX11." Crytek looked to surpass the original Crysis, which was still a benchmark of PC graphical performance in 2011.

Crytek has claimed that Crysis 2 contains the best graphics in the history of video games. Nathan Camarillo said that Crysis 2 has the 'best graphics you've ever seen'. The studio also reckons Crysis 2 offers a "complete gaming experience like no other". Crytek boss Cevat Yerli has claimed that the enemy AI in Crysis 2 is the most sophisticated in video game history.

Crytek’s Nathan Camarillo has declared that developers need to start churning out titles capable of scoring in the 90s if they ever want to be recognized in today’s competitive market conditions. Camarillo commented, "We're going to put out the best game that we can make and that's probably over a 90 rated so it's a fair statement to make." Camarillo went on to say that the need for review scores of 90% or more did not just apply to Crysis 2 and its FPS competition though: "I think you have to be 90 plus to make an impact in any genre now. The quality bar is so high and publishers and developers have put so much effort against high quality games. If you want to be recognized at all, regardless of genre, like anything you need to create the highest quality product possible and anything else is not going to get noticed." He has also said that today's FPS games need 'awesome multiplayer'. "I don't think it has to have multiplayer to have longevity and I think there's plenty of titles that don't have multiplayer that do quite well, but that's more of a genre specific decision. For an FPS game yeah you really have to have it unless you're a very unique kind of FPS depending on what your delivery platform is and what market you're going into." he said. Camarillo still believes that Crysis 2's multiplayer is completely unique, "It's different from other FPS games in that you are this ultimate super soldier that has the ability to cloak at any point in time, so it's different than modern military shooters, it's different to Halo. You have the maneuverability, you're in an urban environment, you can jump, you can slide, you can climb. There's so much you can do in that first-person experience that the other multiplayer games don't offer."

In May 2010, Epic's Mike Capps said he was surprised people could take Crytek seriously as a cross-platform engine company given it had yet to release a console game. In January 2011, Crytek CEO Cevat Yerli, responded with saying that no other engine could have delivered Crysis 2 and that CryEngine 3 could handle "pretty much any other game", but claimed that its rivals Epic Games’s Unreal Engine could not handle Crysis 2.

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