Crush (video Game) - Reception

Reception

Crush received generally positive reviews, with aggregate scores of 83 out of 100 from Metacritic and 83% from Game Rankings. The game was highly praised for its innovative approach to gameplay. Ryan Davis of GameSpot appreciated Crush for owing "very little of its novel concept to games that preceded it". Nick Suttner of 1UP called the game a "cognitively rewarding, expertly designed puzzle experience that truly plays like nothing else". Reviews were mixed on the game's learning curve. IGN's Jeremy Dunham praised the ordering of the puzzle elements, that new gaming elements are introduced at "an ideal pace", and that most puzzles have solutions where the player must "think 'outside the box'". Eurogamer's Dan Whitehead commented that the game introduces these elements too quickly and "doesn't give you much time to put the basics into practice". Some critics found that elements of the game detracted from the game's uniqueness. X-Play's Greg Orlando, while stating that this was "one of the most novel games ever made", noted that it was "simply not very fun", as it lacked many player incentives beyond manipulating the world and collecting objects on each level. Reviewers noted that some puzzles were awkward due to the selection of the PlayStation Portable's controls. Reviewers found the game's story poor, but this was overcome by the gameplay elements; Charles Harold of the New York Times said "the minimal story is as forgettable as its puzzles are ingenious".

IGN awarded Crush PSP Game of the Month for May 2007. GameSpy called Crush the third best PlayStation Portable game and the "PSP Puzzle Game of the Year" for its Game of the Year 2007 awards. Similarly, IGN awarded Crush the "Best PSP Puzzle Game", "Most Innovative PSP Game", and "Best PSP Game No One Played" awards in their Game of the Year 2007 selections. Crush won the 2007 Develop Conference Industry Award for "Best New Handheld IP". According to Paul Mottram, positive reception of the game did not translate into high sales, but the game "will hopefully stick around for a while and continue to shift units".

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