Crud (game) - Shuck

Shuck

Shuck utilizes the same two-ball system and many of the rules of crud, but does not employee a referee – it is geared towards casual home and bar play. Rules not mentioned below are generally acquired from crud.

Basic concept: Two teams of two players each. Unlike crud, there is no rotation of turns, instead all 4 players are involved in every point and either player on a team can grab the cue ball during the play of a point, but no player can ever reach over the center of the table to grab the cue ball; one team may shoot several times in a row. First team to 11 points wins, losing team takes a shot. The opening serve comes from either player on the serving team. The server gets only two attempts to hit "the object ball" otherwise the opposing team receives a point and control of the serve. The cue ball must be rolled (not thrown) and either it or the object ball must hit a wall or be on pace to hit a wall following the serve for it not to be called a fault. The team that scored a point on the prior play always takes the next serve.

Scoring: Once the object ball is moving it is like a "time-bomb" in the sense that when it stops moving the location of the cue ball on the table will (may) determine the winner of the point, i.e. if the cue ball is on your side of table when the object ball stops moving, you lose the point. The only variation to this is the "Gentleman's Rule" (see below).

Making the ball: You score a point by making the object ball in one of the two corner pockets on your opponent's (i.e., the opposite) side of the table or by banking the ball into a side pocket or back into one of your own pockets. If, upon striking the object ball, it goes either directly into a side pocket or the pockets on your own side of the table then you lose the point (note: toilet paper to block the side pockets is an acceptable variation). If the cue ball goes into ANY pocket on your throw, you lose the point—with one exception, the shuck, explained below.

Gentleman's rule: If the ball is coming to a stop and you throw (roll) the cue ball at it but miss and the ball stops, it does not matter what side of the table the cue ball is on, you still lose the point because you missed it (it's pretty obvious when it happens – no complaining allowed). Also part of the Gentleman's Rule is that you cannot just simply roll/push the cue ball onto your opponent's side when the ball is slowing to a stop. This rule is both as complicated as it is critical to the gameplay, and those attempting to play may not quite understand it at first but it will become obvious soon after playing a couple of rounds (think "I Know It When I See It" from Supreme Court Justice Potter Stewart's opinion in the landmark 1964 case involving what should or should not be considered obscene—you'll just know it).

Shuck: A rare and gutsy play for advanced players. If your opponent strikes the object ball and you believe it is going into your pocket (or banking into a side pocket or their own pocket), you can take the cue ball and "shuck" it at your opponent's corner pockets. If you sink the cue ball in their pocket before the object ball falls into a pocket, you have essentially stolen the point away from your opponent. Of course, if you attempt a shuck and sink the cue ball, but the object ball does not fall into a pocket then you lose the point. The Gentleman’s rule is also employed if the object ball stops just short of a pocket as your shuck with the cue ball misses (i.e., you would still lose the point).

Read more about this topic:  Crud (game)