Crowns of Power - Gameplay

Gameplay

Crowns of Power fell under the MMORPG category, drawing inspiration from the text-based MUD genre of old as well as the traditional role-playing games like Dungeons & Dragons, The Realm Online, Meridian 59 and Everquest .

In Crowns of Power, players created a character's appearance and chose a color-based spell school

Players used their avatar to adventure through a fantasy world called Arder. Players progressed through the game by slaying mobs and completing quests which yield experience points for levels and loot like armor, weapons, potions, magical spell runes and artifacts.

Crowns of Power allowed players to interact with others through role-play, grouping, raiding and the joining of guilds,. There was also the ability to duel players, converse with others in a World chat, trade and place items for sale in a player driven market.

The game world consisted of 9 environmental zones and 4 dungeons. Multiple instances of this world were available across various servers that could support small numbers of people online at a time.

Mana, like most other games of this genre, was the energy source that allows a player to cast spells. In Crowns of Power, some spells required additional “reagents” to cast, which were items that were consumed upon casting the spell and could be purchased from non-player characters (NPCs)or found off mobs in the world. Mana was expanded by gaining levels, doing quests and discovering “Mana Nodes” throughout the world.

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