Crowns of Power - Development

Development

The development of Crowns of Power began in 2007 when Co-Owners Pete Simard and Chris Bechard committed company funds towards a development team to produce Rampid Interactive’s first 3D based graphical game. After acquiring licensing for use of the Torque Engine that has been used to produce many other titles, they hired on a team to implement the design. The team started with Pete Simard as the Programmer/Director and Matt Ensign who was responsible for all content related tasks involved in the project as well as the development of the 3D world. Pete then hired on Bogdan Iliesiu as the sole artist of the team who can be credited for making most of the 3d models, including the main character models and a lot of the texture work seen in Crowns of Power. Matt Tapply was brought on shortly after to help develop the 3D world, create quests, implement itemization, create spell effects, AI and more.

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