Crowd Simulation - Particle Motion

Particle Motion

The characters are attached to point particles, which are then animated by simulating wind, gravity, attractions, and collisions. The particle method is usually inexpensive to implement, and can be done in most 3D software packages. However, the method is not very realistic because it is difficult to direct individual entities when necessary, and because motion is generally limited to a flat surface.

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Famous quotes containing the words particle and/or motion:

    Experience is never limited, and it is never complete; it is an immense sensibility, a kind of huge spider-web of the finest silken threads suspended in the chamber of consciousness, and catching every air-borne particle in its tissue.
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