Critical Path (video Game)
Intel 80386 33 MHz or compatible,
4 MB RAM,
640x480 Super VGA with 256 colors (65,536 recommended),
1x CD-ROM drive,
8-bit Windows compatible sound card,
10 MB hard disk space,
Windows 3.x (newer with compatibility mode)
Critical Path is a post-apocalyptic interactive movie adventure video game developed by Mechadeus (now Mondo Media) and published by Media Vision Technology. Critical Path was one of earliest games to be released on CD-ROM, and featured real time video which made it appear to be graphically superior to most games of its time. In actuality, the entire game was an interactive movie, where most choices would simply cause the game to progress or end.
Read more about Critical Path (video Game): Plot, Development, Reception
Famous quotes containing the words critical and/or path:
“The principle goal of education in the schools should be creating men and women who are capable of doing new things, not simply repeating what other generations have done; men and women who are creative, inventive and discoverers, who can be critical and verify, and not accept, everything they are offered.”
—Jean Piaget (18961980)
“Tired,
she looked up the path
her lover would take
as far as her eyes could see.
On the roads,
traffic ceased
at the end of day
as night slid over the sky.
The travellers pained wife
took a single step towards home,
said, Could he not have come at this instant?
and quickly craning her neck around,
looked up the path again.”
—Amaru (c. seventh century A.D.)