Crimson Skies (video Game) - Gameplay

Gameplay

Crimson Skies is a cross between an authentic flight simulator and an arcade flight game. Although flight mechanics such as lift are still present, the game's planes are generally overpowered, allowing them to perform aerobatic maneuvers impossible in reality under similar circumstances. According to lead game designer John Howard:

We're not trying to build a realistic flight simulation, but at the same time, Crimson Skies isn't a cartoony, arcade-type game, either. We had to find a middle ground, where the planes were more powerful, more responsive and more intuitive to fly, so that the player can just concentrate on being a hero.

GameSpot has stated that "the flight model in Crimson Skies is light on the physics and heavy on the barnstorming." In this way, the site likened the game's arcade flight model to the "stunt-flying heroics of pulp novel fame," in which "daredevil pilots performed unbelievable (and quite impossible) feats of showmanship and gunnery." To this effect, the game features select "danger zones"—difficult spaces situated throughout the environment through which the player can fly to dissuade pursuing aircraft. Such stunts are also documented in the player's "scrapbook," which is the game's record of the player's accomplishments throughout the campaign.

The gameplay of Crimson Skies takes place through the player controlling an aircraft through the game's various environments. The game offers three cameras during missions: first-person perspectives with or without a cockpit visible, and a third-person view. The game's heads-up display features basic flight instrumentation such as the compass, altimeter, and speedometer, as well as a damage indicator for the player's aircraft and ammunition displays for the plane's primary and secondary weapons. The game also provides the player with a feature known as the "spyglass," which provides a magnified image of the selected target and indicates its current heading.

The game features eleven different playable aircraft, each of which can be customized. For any aircraft, the player can select its airframe, engine, armor, weapons layout, and paint scheme, although customization is limited by the weight capacity of the airframe and—in the single player campaign—the player's cash on hand. Outfitting an aircraft with different components affects its performance in terms of speed, maneuverability, stamina, and offense. The player is also able to equip his/her aircraft's guns and hardpoints with different types of ammunition and rockets, respectively.

The game's single player campaign has three difficulty levels, and spans twenty-four missions. Before the start of a mission, the plane and ammunition for both the player and his/her wingman can be selected, although wingmate commands are not available during gameplay.

In addition to the campaign, an instant action mode is available which allows the player to play individual missions or customized scenarios. Multiplayer is also available through the Reverb Gaming lobby, over a LAN or the Internet, or via a direct serial connection. Players can host games or join existing ones; the host selects the game's victory conditions and allowable aircraft components/ammunition. Multiplayer game modes include dogfight, capture the flag, and Zeppelin-to-Zeppelin combat.

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