The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the first trilogy of the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation. After the Covenant leadership — the High Prophets — declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior human race.
The Covenant were first introduced in the 2001 video game Halo: Combat Evolved as enemies of the player character, a human supersoldier known as the Master Chief. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on three separate occasions throughout the series, inadvertently releasing a virulent parasite known as the Flood in the process.
To develop a distinctive look for the various races of the Covenant, Bungie artists drew inspiration from reptilian, ursine, and avian characteristics. A Covenant design scheme of purples and reflective surfaces was made to separate the aliens from human architecture. The Covenant were generally well received by critics who appreciated the challenge they provided to players; several critics lamented the change of the main enemies from Elites to Brutes in Halo 3 and conversely praised their return in the later Halo: Reach.
Famous quotes containing the word covenant:
“Happy is the house that shelters a friend! It might well be built, like a festal bower or arch, to entertain him a single day. Happier, if he know the solemnity of that relation, and honor its law! He offers himself a candidate for that covenant comes up, like an Olympian, to the great games, where the first- born of the world are the competitors.”
—Ralph Waldo Emerson (18031882)