Plot Introduction
Seven years after the events of Neuromancer, strange things begin to happen in the Matrix, leading to the proliferation of what appear to be voodoo gods (hinted to be the fractured remains of the joined AIs that were Neuromancer and Wintermute).
Two powerful multinational corporations are engaged in a battle for control (extending into space) over a powerful new technology (a biochip) using hackers and the Matrix as well as espionage and violence.
Read more about this topic: Count Zero
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