Technical Implementation
The game's technology at the time was comparable and in direct competition with that of Nintendo's Super Mario Brothers 3 for the NES (which was released several years prior, but was still selling well at the time). Although Cosmo contained superior graphics capabilities in the form of three-layer masked horizontal parallax scrolling, this feature came at the cost of the game's frame rate, moving the graphics in increments of 8 pixels (the size of one game tile) instead of 1 pixel. A file contained with the shareware version of the game urged people not to download it if their computers could not handle it.
Read more about this topic: Cosmo's Cosmic Adventure
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