Plot
The story begins with a scientist known as the Professor flying through space, fleeing from a mysterious enemy known only as the "CosmoNOTs" (Cosmic Nihilist Organization for Terror). He ends up crash landing on a strange planet, losing the "cells" that power his ship. Without power, he is stranded. He enlists the help of Terry, a young boy. Terry agrees to help the Professor by exploring the planet and locating the cells. Helping the Professor is the only way that Terry will be able to get home, but the Klaxon Army are tracking them down, the cells are hidden in some dangerous areas and, as the game progresses, the Professor's intentions are slowly thrown deeper and deeper into question.
The player is included in the storyline as a separate character from Terry, and the game's characters recognize the player as "controlling" Terry using the DS, breaking the fourth wall. Throughout the game, the Professor will talk directly to the player to give hints on how to use the controls and to voice his concerns about Terry. The Professor is eager to keep the player's existence and their role in Terry's life a secret from the boy.
Read more about this topic: Contact (video Game)
Famous quotes containing the word plot:
“The westward march has stopped, upon the final plains of the Pacific; and now the plot thickens ... with the change, the pause, the settlement, our people draw into closer groups, stand face to face, to know each other and be known.”
—Woodrow Wilson (18561924)
“Morality for the novelist is expressed not so much in the choice of subject matter as in the plot of the narrative, which is perhaps why in our morally bewildered time novelists have often been timid about plot.”
—Jane Rule (b. 1931)
“The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobodys previous information could afford the remotest glimmering of what would ever come of it.”
—Charles Dickens (18121870)