Conquests of Camelot: The Search For The Grail - Gameplay

Gameplay

The gameplay is typical of the Sierra adventure games of that time, however it is enriched with several arcade sequences, puzzles and riddles. Occasionally, some alternative solutions to puzzles were available.

Scoring was based on three kinds of points: Skill (when the player performs deeds that help him in his quest, or defeats enemies), Wisdom (when examining things, talking to others, or gaining hints) and Soul (performing good deeds to help others). The options provided a difficulty setting for the arcade sequences, but with lower points. The game featured a soundtrack of authentic-sounding medieval music composed by Mark Seibert.

The package included a map of Europe in Arthurian times and an illustrated manual called Liber Ex Doctrina (a Latin pun, for while it can be read "book (derived) from knowledge"—i.e. the game documentation—it can also be read "free from doctrine"). This book included information about the evolution of the Arthurian and Grail myths as well as Greek and Roman mythology; some of this information was required in order to answer riddles within the game.

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