Computer Science (UIL) - Rules and Scoring

Rules and Scoring

The contest consists of two parts, a written test and a programming exercise.

On the written test, 45 minutes are allotted. No time warnings are given, but at the end of the 45 minutes the student may finish completing an answer. Six points are given for each correct answer; two points are deducted for each incorrect answer. Skipped or unanswered questions are not scored.

On the programming test, two hours are allotted. The solution is graded as correct or incorrect with points assigned for each problem. However, incorrect solutions may be reworked by the team. Any commercially available computer may be used in the competition. The programming language to be used is limited to Java and the compiler used for the contest will be the Sun Microsystems Java Development Kit; specific acceptable versions are determined by the UIL prior to each school year.

Read more about this topic:  Computer Science (UIL)

Famous quotes containing the words rules and and/or rules:

    For 350 years we have been taught that reading maketh a full man, conference a ready man and writing an exact man. Football’s place is to add a patina of character, a deference to the rules and a respect for authority.
    Walter Wellesley (Red)

    Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.
    James P. Comer (20th century)