Compile (publisher) - Video Games Developed By Compile

Video Games Developed By Compile

Title Year Genre Original platform(s)
Aleste 1988 Vertical shooter MSX
Aleste 2 1989 Vertical shooter MSX2
Aleste Gaiden Vertical shooter
Arle no Bouken: Mahou no Jyueru 2000 JRPG Game Boy Color
Blazing Lazers (GunHed) 1989 Vertical shooter PC Engine
Blitz Runner
C-So
E.I. - Exa Innova
Final Justice
Godzilla: Gojira-Kun
Golvellius 1987 MSX
Gorby no Pipeline Daisakusen 1991 Family Computer, MSX2, FM Towns
Gun Nac 1990 Vertical shooter Family Computer
Guardic
Gulkave
Guru Logi Champ
The Guardian Legend
Hustle Chumy
Jagur 5
Lunar Ball
Madou Monogatari 1-2-3
Madou Monogatari A.R.S
Madou Monogatari: Hanamaru Dai Youchienji
Madou Monogatari
M.U.S.H.A. 1990 Mega Drive
Mystic Arts
Nazo Puyo
Nazo Puyo 2
Parlour Games
Power Strike Sega Master System
Power Strike II Sega Master System, Game Gear
Puyo Puyo Tsu
Puyo Puyo SUN
Puyo Puyo~n
Puyo Wars
Randar no Bouken 1989
Randar II: Revenge of Death 1989
Randar no Bouken III: Yami ni Miserareta Majuts...
Robo Aleste
Rogue Hearts Dungeon
RuneMaster
RuneMaster II
RuneMaster: War among Three Empires
Rude Breaker
Seirei Senshi Spriggan
Sonic Classics 1997 Mega Drive
Spriggan Mark 2
Super Aleste 1992 Vertical shooter
Super Nazo Puyo 2: Ruruu no Tetsuwan Hanjyouki
Super Nazo Puyo: Ruruu no Ruu
Tales of the Float Land
Wander Wonder
Zanac 1986
Conversions
Title Year Genre Platform(s) Original developer
Alien Crush
Borderline SG-1000
Championship Lode Runner
Choplifter
Devil's Crush
Ghostbusters Mega Drive
Jaki Crush
Lode Runner
R-Type Sega Mark III
Swing
Shadowrun Mega-CD
Zanac Ex MSX2 Compile
Zanac X Zanac Playstation Compile

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Famous quotes containing the words video games, video, games, developed and/or compile:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
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    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
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    The family environment in which your children are growing up is different from that in which you grew up. The decisions our parents made and the strategies they used were developed in a different context from what we face today, even if the “content” of the problem is the same. It is a mistake to think that our own experience as children and adolescents will give us all we need to help our children. The rules of the game have changed.
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