Competitive Video Gaming - Prize Money and Sponsorship in Professional Electronic Sports

Prize Money and Sponsorship in Professional Electronic Sports

There are a number of titles that support a professional gaming scene. Sometimes game developers will use e-sports as a marketing outlet for their games, providing prize money for competition directly. In other cases, sponsorship extends well beyond the developers of the game in question. This commonly includes tech companies and companies selling computer hardware or energy drinks. For some games, total prize money can amount to millions of dollars a year. Popular tournaments include those run by the World Cyber Games, the World e-Sports Games, and the Electronic Sports World Cup.

Besides direct prize money earnings, players may also receive money through direct sponsorship of themselves or their team. A team sponsorship usually includes travel expenses and sometimes free hardware specific to that company. Although sponsorships have evolved over the years, the first all inclusive team sponsorship was given to Team Abuse in June 2000. Team Abuse was a well-respected Quake II team led by Doug 'Citizen' Suttles and a gamut of talented players . Upon their hosting of a grass roots event called Lansanity in Portland, OR, Team Abuse was offered a complete sponsorship, setting precedents for many gamers to come. The Speakeasy sponsorship included a fully leased gaming studio in Lake Oswego, OR, with a Speakeasy.net T1 connection. Additionally Team Abuse was sent to many CPL events, Quake Invitational League events, hosted Lansanity 2, and also found itself sending Marc 'pureluck' Naujock to the XSI Invitational in London as part of the Top 10 USA players vs the Top 10 European players tournament. Speakeasy paved the way for fully immersive corporate marketing sponsorship for professional gaming by applying merchandising, PR, grass root events, and a serious interest in the gaming community.

Read more about this topic:  Competitive Video Gaming

Famous quotes containing the words prize, money, professional, electronic and/or sports:

    What we have we prize not to the worth
    Whiles we enjoy it, but being lacked and lost,
    Why, then we rack the value, then we find
    The virtue that possession would not show us
    Whiles it was ours.
    William Shakespeare (1564–1616)

    It’s not money that brings happiness, it’s lots of money.
    Russian saying, trans. by Vladimir Ivanovich Shlyakov (1993)

    Men seem more bound to the wheel of success than women do. That women are trained to get satisfaction from affiliation rather than achievement has tended to keep them from great achievement. But it has also freed them from unreasonable expectations about the satisfactions that professional achievement brings.
    Phyllis Rose (b. 1942)

    Sometimes, because of its immediacy, television produces a kind of electronic parable. Berlin, for instance, on the day the Wall was opened. Rostropovich was playing his cello by the Wall that no longer cast a shadow, and a million East Berliners were thronging to the West to shop with an allowance given them by West German banks! At that moment the whole world saw how materialism had lost its awesome historic power and become a shopping list.
    John Berger (b. 1926)

    Come, my Celia, let us prove
    While we may the sports of love;
    Time will not be ours forever,
    He at length our good will sever.
    Ben Jonson (1572–1637)