Competitions and Prizes in Artificial Intelligence - Games

Games

The AAAI General Game Playing Competition is a competition to develop programs that are effective at general game playing. Given a definition of a game, the program must play it effectively without human intervention. Since the game is not known in advance the competitors cannot especially adapt their programs to a particular scenario. The prize in 2006 and 2007 was $10,000.

The 2007 Ultimate Computer Chess Challenge was a competition organised by World Chess Federation that pitted Deep Fritz against Deep Junior. The prize was $100,000.

The annual Arimaa challenge offers a $10,000 prize until the year 2020 to develop a program that plays the board game Arimaa and defeats a group of selected human opponents.

2K Australia is offering a prize worth A$10,000 to develop a game-playing bot that plays a first-person shooter. The aim is to convince a panel of judges that it is actually a human player.

The Google AI Challenge was a bi-annual online contest organized by the University of Waterloo Computer Science Club and sponsored by Google that ran from 2009 to 2011. Each year a game was chosen and contestants submitted specialized automated bots to play against other competing bots.

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Famous quotes containing the word games:

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
    Gustave Flaubert (1821–1880)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)