Comparison of Nvidia Graphics Processing Units - DirectX Version Note

DirectX Version Note

DirectX version indicates which Direct3D graphics acceleration operations the card supports.

  • Direct3D 6.0 – Multitexturing
  • Direct3D 7.0 – Hardware Transformation, Clipping and Lighting (TCL/T&L)
  • Direct3D 8.0 – Pixel Shader 1.1 & Vertex Shader 1.1
  • Direct3D 8.1 – Pixel Shader 1.4 & Vertex Shader 1.1
  • Direct3D 9.0 – Shader Model 2.0
  • Direct3D 9.0a – Pixel Shader 2.0a & Vertex Shader 2.0a
  • Direct3D 9.0c – Shader Model 3.0, GPGPU
  • Direct3D 9.0L – Windows Vista only, Vista version of DirectX 9.0c, Shader Model 3.0, Windows Graphics Foundation 1.0, DXVA 1.0, GPGPU
  • Direct3D 10 – Windows Vista/Windows 7, Shader Model 4.0, Windows Graphics Foundation 2.0, DXVA 2.0, GPGPU
  • Direct3D 10.1 – Windows Vista SP1/Windows 7, Shader Model 4.1, Windows Graphics Foundation 2.1, DXVA 2.1, GPGPU
  • Direct3D 11 – Windows Vista (With Patch)/Windows 7, Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, supported by hardware and software running Direct3D 9/10/10.1, GPGPU
  • Direct3D 11.1 – Windows 8, Stereoscopic 3D Rendering, GPGPU

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