Collision Detection

Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics. In addition to determining whether two objects have collided, collision detection systems may also calculate time of impact (TOI), and report a contact manifold (the set of intersecting points). Collision response deals with simulating what happens when a collision is detected (see physics engine, ragdoll physics). Solving collision detection problems requires extensive use of concepts from linear algebra and computational geometry.

Read more about Collision Detection:  Overview, Collision Detection in Physical Simulation, Optimization, Video Games

Famous quotes containing the word collision:

    When the wind carries a cry which is meaningful to human ears, it is simpler to believe the wind shares with us some part of the emotion of Being than that the mysteries of a hurricane’s rising murmur reduce to no more than the random collision of insensate molecules.
    Norman Mailer (b. 1923)