Collision Cascade - Linear Cascades

Linear Cascades

When the initial recoil/ion mass is low, and the material where the cascade occurs has a low density (i.e. the recoil-material combination has a low stopping power), the collisions between the initial recoil and sample atoms occur rarely, and can be understood well as a sequence of independent binary collisions between atoms. This kind of a cascade can be theoretically well treated using the binary collision approximation (BCA) simulation approach. For instance, H and He ions with energies below 10 keV can be expected to lead to purely linear cascades in all materials.

The most commonly used BCA code SRIM can be used to simulate linear collision cascades in disordered materials for all ion in all materials up to ion energies of 1 GeV. Note, however, that SRIM does not treat effects such as damage due to electronic energy deposition or damage produced by excited electrons. The nuclear and electronic stopping powers used are averaging fits to experiments, and are thus not perfectly accurate either.

In linear cascades the set of recoils produced in the sample can be described as a sequence of recoil generations depending on how many collision steps have passed since the original collision: primary knock-on atoms (PKA), secondary knock-on atoms (SKA), tertiary knock-on atoms (TKA), etc. Since it is extremely unlikely that all energy would be transferred to a knock-on atom, each generation of recoil atoms has on average less energy than the previous, and eventually the knock-on atom energies go below the threshold displacement energy for damage production, at which point no more damage can be produced.

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