Code Age Commanders: Tsugu Mono Tsuga Reru Mono - Reception

Reception

Reception
Review scores
Publication Score
Famitsu 32 out of 40
Play Magazine 7.5 out of 10
GameBrink.Com 78 out of 100

Code Age Commanders sold 37,000 units in its first week of release in Japan, a strong start for a new franchise; debuting at number two in the charts behind Dragon Ball Z: Budokai Tenkaichi. The game scored 32 out of 40 in the Japanese gaming magazine Famitsu; 7.5 out of 10 in the American Play Magazine; and 78 out of 100 on the gaming website GameBrink.Com. Nevertheless, the gaming site Siliconera reported overall low sales in Japan and attributed the absence of a North American release to this lukewarm response.

GameBrink.Com highly praised the quality of the graphics and animation of the game, and compared them to those of the Kingdom Hearts titles. The site greatly lauded the music and sound effects, stating that they set the mood well and tie in with the visuals; and comparing their style to that of "Final Fantasy and Phantasy Star mixed together". Siliconera also considered the character design interesting and original, although they felt the textures were "blocky sort" and the environments consisted mostly of wide fields.

However, GameBrink.Com felt that the gameplay, user-friendly even to non-Japanese players, consists of too much repetitive button mashing despite featuring characters with different abilities. The Code Extension mode was considered imperfectly implemented, seeming as if it were "tacked on late in development", being totally optional yet difficult not to use to survive in the later missions. Calling the gameplay "shallow", the site stated that "the soundtrack would probably be a better purchase than the actual game". On its part, Siliconera noted that while the gameplay may seem complex for using every button on the controller, thirty minutes were enough to grasp how to play the game. The site felt the missions were designed with good pacing and replayability value, but added that hardcore role-playing game fans could dislike the lack of exploration, puzzle, and standard role-playing game principles.

The storyline was also criticized by GameBrink.Com for feeling secondary to the gameplay yet being told in long and numerous cut scenes; their amount was compared to that of the Xenosaga series. On the contrary, Siliconera praised the story and did not report any issue concerning it, although it regretted that playing and reading the other installments of the franchise was necessary for a thorough understanding of all plot points.

Read more about this topic:  Code Age Commanders: Tsugu Mono Tsuga Reru Mono

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