Development
Conceptual work by Yusuke Naora, the producer of the Code Age franchise, began in 2002; and Code Age Commanders was officially announced in the April 2005 edition of the Japanese gaming magazine Famitsu. The development team was nicknamed "Warhead" and specifically assembled for the game, with its lead developers Yusuke Naora and Toshiyuki Itahana belonging to the art field rather than project management. Several connections to the mobile phone game Code Age Brawls and the manga Code Age Archives were put throughout the game, so that information learnt from it could be used by players and readers of the other installments to understand the full picture.
The focus on customization features in the game was designed by Naora to appeal to the American market. A trailer of the game was featured at the Los Angeles E3 in 2005, although Naora later commented that a North American release date was not yet set as there were concerns about competing with the soon-to-be-released PlayStation 3. While the gaming website RPGamer reported at one point a 2006 release in North America, the game was eventually released only in Japan.
Read more about this topic: Code Age Commanders: Tsugu Mono Tsuga Reru Mono
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