Story
The game is set in the same world as Code Age Commanders: Tsugu Mono Tsuga Reru Mono. The two games were released within months of each other as part of Square Enix's system of "polymorphic" content, which they defined as "multiple game releases from a single franchise on different platforms at the same time". Like Code Age Commanders, Brawl is set in an "intraglobular world" (ηε δΈη, kyuunai sekai?), a fictional hollow world similar to a Dyson sphere, with people living on its internal surface. The center of the sphere is occupied by the Central Code, a spherical structure which goes through a transformation called Reborn about every ten thousand years, destroying all life on the globe and allowing for the birth of a new one.
The game begins near the end of a Central Code cycle, with the humans under attack by Otellos; a new, warped species which possesses humans to turn them into mindless puppets named Coded, although for some people the possession instead turns them into powerful, free-willed creatures called Warheads. The game follows a human who has attempted to become a Coded in order to survive the Reborn, but is instead turned into a Warhead, although an incomplete one. As such, she must battle Coded in order to steal their bodies, as hers continually falls apart.
Read more about this topic: Code Age Brawls
Famous quotes containing the word story:
“My story being done,
She gave me for my pains a world of sighs;
She swore, in faith twas strange, twas passing strange;
Twas pitiful, twas wondrous pitiful.”
—William Shakespeare (15641616)
“Its idea of production value is spending a million dollars dressing up a story that any good writer would throw away. Its vision of the rewarding movie is a vehicle for some glamour-puss with two expressions and eighteen changes of costume, or for some male idol of the muddled millions with a permanent hangover, six worn-out acting tricks, the build of a lifeguard, and the mentality of a chicken-strangler.”
—Raymond Chandler (18881959)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)