Story
The game is set in the same world as Code Age Commanders: Tsugu Mono Tsuga Reru Mono. The two games were released within months of each other as part of Square Enix's system of "polymorphic" content, which they defined as "multiple game releases from a single franchise on different platforms at the same time". Like Code Age Commanders, Brawl is set in an "intraglobular world" (ηε δΈη, kyuunai sekai?), a fictional hollow world similar to a Dyson sphere, with people living on its internal surface. The center of the sphere is occupied by the Central Code, a spherical structure which goes through a transformation called Reborn about every ten thousand years, destroying all life on the globe and allowing for the birth of a new one.
The game begins near the end of a Central Code cycle, with the humans under attack by Otellos; a new, warped species which possesses humans to turn them into mindless puppets named Coded, although for some people the possession instead turns them into powerful, free-willed creatures called Warheads. The game follows a human who has attempted to become a Coded in order to survive the Reborn, but is instead turned into a Warhead, although an incomplete one. As such, she must battle Coded in order to steal their bodies, as hers continually falls apart.
Read more about this topic: Code Age Brawls
Famous quotes containing the word story:
“Mr. Wiggam, I want you to change the policy of The Clarion. I want you to write a story I should have written myself long ago. I want you to tell the people of San Francisco that no city can exist without law and order. Write a story about that flag, write about what verifies and brings a promise of life, liberty, and the pursuit of happiness. There are some people in this town who dont seem to know that. Let The Clarion tell them.”
—Ben Hecht (18931964)
“Come all you rounders if you want to hear
A story bout a brave engineer;
Casey Jones, that was the rounders name
On a heavy eight-wheeler he rode to fame.”
—Unknown. Casey Jones (l. 14)
“I know not whether the remark is to our honour or otherwise, that lessons of wisdom have never such power over us, as when they are wrought into the heart, through the ground-work of a story which engages the passions: Is it that we are like iron, and must first be heated before we can be wrought upon?”
—Laurence Sterne (17131768)