Story
The game is set in the same world as Code Age Commanders: Tsugu Mono Tsuga Reru Mono. The two games were released within months of each other as part of Square Enix's system of "polymorphic" content, which they defined as "multiple game releases from a single franchise on different platforms at the same time". Like Code Age Commanders, Brawl is set in an "intraglobular world" (球内世界, kyuunai sekai?), a fictional hollow world similar to a Dyson sphere, with people living on its internal surface. The center of the sphere is occupied by the Central Code, a spherical structure which goes through a transformation called Reborn about every ten thousand years, destroying all life on the globe and allowing for the birth of a new one.
The game begins near the end of a Central Code cycle, with the humans under attack by Otellos; a new, warped species which possesses humans to turn them into mindless puppets named Coded, although for some people the possession instead turns them into powerful, free-willed creatures called Warheads. The game follows a human who has attempted to become a Coded in order to survive the Reborn, but is instead turned into a Warhead, although an incomplete one. As such, she must battle Coded in order to steal their bodies, as hers continually falls apart.
Read more about this topic: Code Age Brawls
Famous quotes containing the word story:
“No one can write a best seller by trying to. He must write with complete sincerity; the clichés that make you laugh, the hackneyed characters, the well-worn situations, the commonplace story that excites your derision, seem neither hackneyed, well worn nor commonplace to him.... The conclusion is obvious: you cannot write anything that will convince unless you are yourself convinced. The best seller sells because he writes with his hearts blood.”
—W. Somerset Maugham (18741966)
“Thats the whole story of my life: frustration. Its a chronic disease, and its incurable.”
—Robert E. Sherwood (18961955)
“Personal beauty is then first charming and itself, when it dissatisfies us with any end; when it becomes a story without an end; when it suggests gleams and visions, and not earthly satisfactions; when it makes the beholder feel his unworthiness; when he cannot feel his right to it, though he were Caesar; he cannot feel more right to it than to the firmament and the splendors of a sunset.”
—Ralph Waldo Emerson (18031882)