Code Age Brawls - Story

Story

The game is set in the same world as Code Age Commanders: Tsugu Mono Tsuga Reru Mono. The two games were released within months of each other as part of Square Enix's system of "polymorphic" content, which they defined as "multiple game releases from a single franchise on different platforms at the same time". Like Code Age Commanders, Brawl is set in an "intraglobular world" (球内世界, kyuunai sekai?), a fictional hollow world similar to a Dyson sphere, with people living on its internal surface. The center of the sphere is occupied by the Central Code, a spherical structure which goes through a transformation called Reborn about every ten thousand years, destroying all life on the globe and allowing for the birth of a new one.

The game begins near the end of a Central Code cycle, with the humans under attack by Otellos; a new, warped species which possesses humans to turn them into mindless puppets named Coded, although for some people the possession instead turns them into powerful, free-willed creatures called Warheads. The game follows a human who has attempted to become a Coded in order to survive the Reborn, but is instead turned into a Warhead, although an incomplete one. As such, she must battle Coded in order to steal their bodies, as hers continually falls apart.

Read more about this topic:  Code Age Brawls

Famous quotes containing the word story:

    A gorgeous example of denial is the story about the little girl who was notified that a baby brother or sister was on the way. She listened in thoughtful silence, then raised her gaze from her mother’s belly to her eyes and said, “Yes, but who will be the new baby’s mommy?”
    Judith Viorst (20th century)

    A story has been thought through to the end when it has taken the worst possible turn.
    Friedrich Dürrenmatt (1921–1990)

    Man is eminently a storyteller. His search for a purpose, a cause, an ideal, a mission and the like is largely a search for a plot and a pattern in the development of his life story—a story that is basically without meaning or pattern.
    Eric Hoffer (1902–1983)