Development
Clue was developed by a branch of Engineering Animation, Inc. called EAI Interactive. The development team was divided between EAI's interactive division in Salt Lake City, Utah and its main office in Ames, Iowa. Most of the programming and game design took place in Salt Lake, while most of the art and animations were developed in the Ames office. Development of the mansion, constructed piece by piece, began in Ames, but moved to Salt Lake City about halfway through the project.
Development of Clue took approximately one year. Hasbro Interactive, the game's publisher, funded the project.
The game does not include credits, however dozens of people were involved in Clue's development. Some of the more notable contributors:
- Michael S. Glosecki, Executive Producer, Hasbro Interactive
- Bryan Brandenburg, Executive Producer, EAI Interactive
- Tom Zahorik, Producer, Hasbro Interactive
- Virginia McArthur, Producer, EAI Interactive
- Rick Raymer, Game Designer
- Tim Zwica, Art Lead
- Chris Nash, Lead Programmer
- Joshua Jensen, Lead EAGLE Programmer
- Mike Reed, AI Programmer
- Greg Thoenen, Programmer
- Darren Eggett, Programmer
- Steve Barkdull, Programmer
- Emily Modde, Level Designer
- Greg German, 3D Modeller
- Jonathan Herrmann, Cinematic Lighting
- Jason Wintersteller, Graphic Designer
- Cole Harris, Lead Tester
Read more about this topic: Clue (video game)
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