Clipping Path - in 3D Graphics

In 3D Graphics

Clipping planes are used in 3D computer graphics in order to prevent the renderer from calculating surfaces at an extreme distance from the viewer. The plane is perpendicular to the camera, a set distance away (the threshold), and occupies the entire viewport. Used in real-time rendering, clipping planes can help preserve processing for objects within clear sight.

The use of clipping planes can result in a detraction from the realism of a scene, as the viewer may notice that everything at the threshold is not rendered correctly or seems to (dis)appear spontaneously. The addition of fog—a variably transparent region of color or texture just before the clipping plane—can help soften the transition between what should be in plain sight and opaque, and what should be beyond notice and fully transparent, and therefore does not need to be rendered.

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