Clipping (computer Graphics) - Importance of Clipping in Video Games

Importance of Clipping in Video Games

Good clipping strategy is important in the development of video games in order to maximize the game's frame rate and visual quality. Despite GPU chips that are faster every year, it remains computationally expensive to transform, texture, and shade polygons, especially with the multiple texture and shading passes common today. Hence, game developers must live within a certain "budget" of polygons that can be drawn each video frame.

To maximize the game's visual quality, developers prefer to establish the highest possible polygon budget; therefore, every optimization of the graphics pipeline benefits the polygon budget and therefore the game.

In video games, then, clipping is a critically important optimization that speeds up the rendering of the current scene, and therefore allows the developer to increase the renderer's polygon budget. Programmers often devise clever heuristics to speed up the clipper, as it would be computationally prohibitive to use line casting or ray tracing to determine with 100% accuracy which polygons are and are not within the camera's field of view. One of the most popular methods for optimization is the use of octrees to partition scenes into rendered and non-rendered areas.

The clipping problems introduced by reflective surfaces are generally avoided in games as of 2005 by simulating reflections without actually doing all the calculations that would be necessary for accurate reflections.

Due to the use of the term 'no clipping' to refer to turning off collision detection, the two are often confused.

Read more about this topic:  Clipping (computer Graphics)

Famous quotes containing the words video games, importance of, importance, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    More than ten million women march to work every morning side by side with the men. Steadily the importance of women is gaining not only in the routine tasks of industry but in executive responsibility. I include also the woman who stays at home as the guardian of the welfare of the family. She is a partner in the job and wages. Women constitute a part of our industrial achievement.
    Herbert Hoover (1874–1964)

    In the United States all business not transacted over the telephone is accomplished in conjunction with alcohol or food, often under conditions of advanced intoxication. This is a fact of the utmost importance for the visitor of limited funds ... for it means that the most expensive restaurants are, with rare exceptions, the worst.
    John Kenneth Galbraith (b. 1908)

    These people figured video was the Lord’s preferred means of communicating, the screen itself a kind of perpetually burning bush. “He’s in the de-tails,” Sublett had said once. “You gotta watch for Him close.”
    William Gibson (b. 1948)

    In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.
    Walter Wellesley (Red)