Civilization: Call To Power - Wonders

Wonders

These can be built by any civilization who has acquired the technology to do so. They typically take a longer time to build than ordinary buildings or units of that age, but have a greater effect. The wonders usually affect the civilization as a whole (with exceptions, such as Galileo's Telescope which effectively doubles scientific production in the city which it is built), and can only be built by one civilization. Wonders can go obsolete with technological advances. For example, if someone researches "Age of Reason", the Stonehenge wonder no longer has any benefits. After a wonder is built by the player, a cinematic is shown. Generally, wonders of the future have a greater effect than wonders of the past. If a city containing a wonder is taken by another player, then ownership of the wonder and its benefits go to the conqueror.

Read more about this topic:  Civilization: Call To Power

Famous quotes containing the word wonders:

    Do you think the porter and the cook have no anecdotes, no experiences, no wonders for you? Every body knows as much as the savant. The walls of rude minds are scrawled all over with facts, with thoughts. They shall one day bring a lantern and read the inscriptions.
    Ralph Waldo Emerson (1803–1882)

    A guide book is addressed to those who plan to follow the traveler, doing what he has done, but more selectively. A travel book, in its purest, is addressed to those who do not plan to follow the traveler at all, but who require the exotic or comic anomalies, wonders and scandals of the literary form romance which their own place or time cannot entirely supply.
    Paul Fussell (b. 1924)

    Welcome, all wonders in one night!
    Eternity shut in a span,
    Summer in winter, day in night,
    Heaven in earth, and God in man.
    Great Little One! Whose all-embracing birth
    Lifts earth to heaven, stoops heaven to earth.
    Richard Crashaw (1613?–1649)