CIA in Fiction - Video Games

Video Games

  • In Smuggler's Run 2, the CIA gets involved with the smuggling operations.
  • The CIA is a central player in the events of Tom Clancy's Splinter Cell. In the game, NSA agent Sam Fisher must determine the fates of two CIA agents who disappeared while spying on the government of Georgia. Fisher must then infiltrate the CIA's headquarters in Langley, Virginia in order to track down the source of a security link within the agency. Later games in the franchise feature operatives from a fictional NSA initiative known as SHADOWNET.
  • In the "No Russian" level of Call of Duty: Modern Warfare 2, Private First Class Joseph Allen, a U.S Army Ranger is attached to a CIA element in an attempt to gain antagonist Vladimir Makarov's trust. "Langley" can also be a randomly generated call sign for any of the Task Force 141 NPCs that accompanies the player throughout the campaign.
  • Call of Duty: Black Ops is focused around a character named Alex Mason who is in the Military Assistance Command, Vietnam – Studies and Observations Group and Jason Hudson, a CIA officer, as they take part in covert activity during the Cold War. They were members of Operation 40, which conducted undercover operations in Cuba and participated in the Bay of Pigs Invasion.
  • "Homefront" a first-person shooter that challenges players to survive and impact a fictional future scenario in which America has been economically devastated and occupied by a foreign power. Game is thought to be a CIA goverment recruiting tool by the Iranian government. Although, the CIA did help develop the story line it has no connection to any government except Korea invading and occupying the US by means of force.

Read more about this topic:  CIA In Fiction

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)