History
Chuckie Egg had been a slow but consistent earner for its publishing house, A'n'F. With quoted sales of over a million copies on a variety of 8-bit platforms, a sequel was inevitable. Nigel Alderton, the author of the original Chuckie Egg, had been working on a Mr. Do!-style follow up that never came to fruition. With Alderton's move to Ocean Software, A'n'F took development in a different direction.
To aid in their publicity, A'n'F organised a Chuckie Egg 2 competition, pitting contestants against each other in regional heats and a national final. Crash, a gaming magazine popular at the time, was tasked with adjudication. Prizes included silver and gold egglets and up to £500 cash. The winner of this contest is unknown.
Chuckie Egg 2 seems influenced by a number of ZX Spectrum games available at the time, most notably Atic Atac (late 1983) and Sabre Wulf (1984). Both of these feature wide roaming in a large environment, and Chuckie Egg 2 can be viewed as an attempt to bring the "Chuckie" franchise to these more modern, immersive styles of game.
Read more about this topic: Chuckie Egg 2
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