Prominent Anime and Video Game Voice Roles
- Lucia - Lunar 2: Eternal Blue Complete
- Sasami Masaki Jurai and Tsunami - Tenchi Muyo!
- Sakura Shinguji - Sakura Wars and Project X Zone
- Ryoko Subaru - Nadesico
- Chiaki Enno - Zenki
- Lucrezia Noin - Gundam Wing
- Yuna - Galaxy Fraulein Yuna
- Ryukia - Kouryu Densetsu Villgust OVA
- Ferris - Black Magic M-66 (debut voice role)
- Genki - Monster Farm
- Noa Kaiba - Yu-Gi-Oh! Duel Monsters
- Maria Renard - Dracula X: Nocturne in the Moonlight
- Satomi Yajima - Variable Geo
- Chun-Li - Street Fighter II V
- Hinageshi - Yu Yu Hakusho: Poltergeist Report
- Misanagi - Rurouni Kenshin
- Crimson Scorpion - Steam Detectives
- Kobun - Rockman DASH series, Marvel vs. Capcom 2: New Age of Heroes, Namco × Capcom and Project X Zone
- Mayor Amelia - Rockman DASH ~Hagane no Boukenshin~
- Hiromi Tengenji - Namco × Capcom
- Maria Renard - Castlevania: Symphony of the Night
- Sarah - Cleopatra DC
- Milly - Tekkaman Blade
- Misty - Gulliver Boy
- Sana Kurata - Kodocha (OVA)
- Flute - Violinist of Hameln (Film version)
- Doruku - Wataru
- Blanca - Sugar Sugar Rune
Read more about this topic: Chisa Yokoyama
Famous quotes containing the words prominent, video, game, voice and/or roles:
“I should say that the most prominent scientific men of our country, and perhaps of this age, are either serving the arts and not pure science, or are performing faithful but quite subordinate labors in particular departments. They make no steady and systematic approaches to the central fact.... There is wanting constant and accurate observation with enough of theory to direct and discipline it. But, above all, there is wanting genius.”
—Henry David Thoreau (18171862)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“Art is a concrete and personal and rather childish thing after allno matter what people do to graft it into science and make it sociological and psychological; it is no good at all unless it is let alone to be itselfa game of make-believe, or re-production, very exciting and delightful to people who have an ear for it or an eye for it.”
—Willa Cather (18731947)
“I realized early on that the academy and the literary world alikeand I dont think there really is a distinction between the twoare always dominated by fools, knaves, charlatans and bureaucrats. And that being the case, any human being, male or female, of whatever status, who has a voice of her or his own, is not going to be liked.”
—Harold Bloom (b. 1930)
“Productive collaborations between family and school, therefore, will demand that parents and teachers recognize the critical importance of each others participation in the life of the child. This mutuality of knowledge, understanding, and empathy comes not only with a recognition of the child as the central purpose for the collaboration but also with a recognition of the need to maintain roles and relationships with children that are comprehensive, dynamic, and differentiated.”
—Sara Lawrence Lightfoot (20th century)