Development
The Challenge ProMode project was created by Richard "Hoony" Sandlant in May 1999, following the release of Q3Test, the beta version of Quake III Arena. Its goals were to make a more exciting and challenging game in the hope that this would help advance Q3A as a professional sport. John Carmack, lead programmer of Q3A, suggested a more challenging version of the game might be better for professional gamers:
If there were a small set of professional rules that I agree with in theory but have chosen not to pursue because they conflict with more common play, then an official "pro mode" might make sense. —John Carmack, October 2, 1999Before the design team began their work the CPM team asked the community to brainstorm a list of possible changes. The designers used these suggestions in a process of tweaking and testing to develop the Challenge ProMode gameplay. Two public beta versions were then released for feedback and input from the community.
On August 28, 2000 the final version, 1.0, was released which was followed in December 2000 by the project changing its name to Challenge ProMode Arena to reflected the added multi-arena capability as Kevin "arQon" Blenkinsopp became the lead programmer.
Read more about this topic: Challenge Pro Mode Arena
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