Catwoman - in Other Media - Video Games

Video Games

  • In the 1999 side-scroller Catwoman video game by Kemco, Catwoman is hired by Talia al Ghul to steal an ancient crystal skull from the Gotham City Museum. Talia's father Ra's al Ghul wants to use the skull to create a powerful weapon that will be capable of destroying an entire city.
  • "Catwoman" (Patience Phillips) appears in the Catwoman video game, a tie-in to 2004's Catwoman feature film starring Halle Berry.
  • Catwoman appears in Lego Batman: The Video Game voiced by Vanessa Marshall. She appears as an enemy of Batman and a 1st deputy of the Penguin. She tried to get the Penguin to steal a jewel and was defeated by Batman, but not before sharing a kiss with him, which Robin found disgusting. She later escaped jail and told Penguin to build a machine, but they were again defeated. She then kissed Batman again, flipped backwards, and went home to Arkham. She is shown as being very cat-like and proficient with a whip, as demonstrated when she snatches a fish from the Penguin's plate.
  • Catwoman appears as a fighter in the crossover fighting game Mortal Kombat vs. DC Universe played by Brenda Barrie and voiced by P. J. Mattson. She is classified as a villain in the game which contradicts to her true nature as an anti-hero rather than a villain. Her first fatality has her wrapping her whip around her opponent's throat and dragging them to the ground where she then jumps on their back and pulls back on the whip breaking their neck, whilst her second fatality has her claw out her victims eyes before hurling them to the ground. Though her role in the game is small, her story begins as she is approached by the Flash after stealing from the Gotham Museum. Though he defeats her in combat, she reclaims her "purr"-loined jewel after an intervention from Kano, and whilst she makes her escape she gets pulled into a portal that teleports her to the Special Forces base in the Mortal Kombat universe. Here, she finds Sonya Blade, her counterpart, and requests to use the base's portal to return to Gotham. Sonya defeats her in battle however, and locks her away in a cell. She is eventually set free when Lex Luthor is also captured, and they aid each other in escaping. The two form an alliance, approaching both Deathstroke and the Joker and recruiting them for the battle against the invading warriors. With their help, she assists Batman and his allies in the battle against Dark Khan. In the battle between the DC heroes and villains and the Mortal Kombat warriors, she defeats Sonya before getting defeated as well. Her game ending features her returning to Gotham City and discovering that due to the magical essence of the worlds merging, she now has the ability to transform into a black panther at will, enhancing her speed and strength. She uses these newfound powers to ensure she will never again be caged.
  • While Catwoman does not appear in Batman: Arkham Asylum, parts of her costume are found on display inside the asylum's old mansion. She is also referenced by the Joker, who addresses a crate of Venom to the character as a gift, and appears on a list of Arkham inmates liberated by Harley Quinn.
  • Catwoman appears in Batman: The Brave and the Bold – The Videogame voiced by Nika Futterman. In the game, she teams up with Catman to steal an ancient artifact and turn all of the police into cats, in order to terrorize the city easier. When the pair believe they have killed Batman and Robin, Catwoman feels guilty and misses Batman. When they terrorize Wayne Manor, the Dynamic Duo appear to stop them, much to her joy.
  • Catwoman appears in DC Universe Online voiced by Kelley Huston. She is classified as a villain and is seen as a member of the Secret Society of Super Villains, although her main plot is considered heroic and far from villainy. Catwoman plots to steal the jeweled cat relics from Gotham University. She then forces the players to get the Cat's Eye Diamonds back in their rightful place in order to prevent all of Gotham City from becoming a "wild kingdom" since they are turning people into cat-like creatures. Once the players obtain the Cat's Eye Diamonds from the Cat Avatars Tiger Eye, Cheetah Claw, Lion-Mane, and Panther Fang, Catwoman activates the relics causing the spirits of the Cat Avatars to take control Catwoman into attacking the players when they did not want to end up under her control. The players had to fight her nine times in battle while the Cat Avatars try to summon their minions to also fight the players. Once Catwoman is defeated, the relics disappear as Catwoman is displeased that the "alien relics" possessed her. Catwoman tells the players that the next time they meet, she owes them one of her nine lives.
  • Catwoman appears in Batman: Arkham City, voiced by Grey DeLisle. A playable character, she has a unique range of different animations and abilities. Selina is originally captured by Two-Face, who intends to have her tried before a kangaroo court for pillaging his hideout. After being rescued by Batman, she attempts to locate stolen articles which were seized by the authorities upon her arrest. Catwoman, with the reluctant aid of Poison Ivy, eventually pilfers her loot from Hugo Strange's heavily-guarded vault, but sacrifices a chance to escape Arkham City in order to save Batman from the destruction of Joker's base. The character's storyline, which culminates in a final showdown with Two-Face at an old natural history museum, has been estimated to be approximately ten percent of Arkham City's content.
  • Catwoman appears in Lego Batman 2: DC Super Heroes voiced by Katherine Von Till.
  • Catwoman will appear as a playable fighter in Injustice: Gods Among Us. Grey DeLisle reprises her role from Batman: Arkham City.

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Famous quotes related to video games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
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