Catan: Traders & Barbarians - Scenario: Barbarian Attack

Scenario: Barbarian Attack

Barbarian Attack is a scenario in which coastal tiles can be disabled through the use of barbarians. However, barbarians may be repelled by the use of knights, which are deployed at a special castle hex.

Whenever a settlement is built or upgraded, three barbarians appear on coastal tiles. Whenever three barbarians occupy a hex, the hex is considered conquered, and no longer produces resources. Settlements and cities which are completely surrounded by conquered hexes also lose their victory point value while the hexes are conquered, and any harbors or fishing grounds with the settlement become inaccessible (and presumably, with Harbormaster, lose their harbor points).

Knights are played on the edges of tiles (same as roads) and are deployed through the use of development cards (though they are treated akin to Cities and Knights Progress cards in this scenario), and may be moved along tile edges (regardless of the presence of a road). Usually they may be moved 3 paths per turn, but payment of one grain or 2 fish increases this to 5 (it never goes above 5). Knights are used to expel barbarians: if the number of knights (from all players) around a hex is greater than that of the number of barbarians in the hex, the barbarians are captured and the hex is no longer conquered - the prisoner barbarians are distributed among the players whose knights surrounded the newly-liberated hex. However, the capture of barbarians may cause knight casualties. Players who lose their knights are compensated with gold, which can be used in the same manner as described in The Rivers, except that there are no wealthiest/poor settler tiles.

One victory point is awarded for each pair of prisoner barbarians.

When combined with Catan for Two, a "foreign knight" is also introduced. The Foreign Knight is never a casualty in any barbarian battles, but may be moved by both players on their turns.

When combined with Cities and Knights, only the barbarians from this game are used. Knights from Cities and Knights are built the same way they usually are in that game, but are placed at the castle and moved the same way as the normal Barbarian Attack knights, which are not used. Only active knights can fight the barbarians; however, a knight counts as multiple strength points depending on how far he has been upgraded. Knights can move extra spaces or displace an opponent's knight if they are active; taking either of these actions or participating in a battle deactivates the knight. In this version one victory point is awarded only for every three barbarians; however, barbarians keep coming even once the supply runs out by replacing 3 prisoners with a "Savior of Catan" card from Cities and Knights.

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