Castlevania: Aria of Sorrow - Sequel and Re-release

Sequel and Re-release

Due to the success of Aria of Sorrow, the production of Castlevania: Dawn of Sorrow, a rare sequel in the Castlevania series, was announced on January 6, 2005. In an interview, Koji Igarashi noted that he felt that the Tactical Soul system used in Aria of Sorrow, as well as the storyline with Soma Cruz, were a waste to use in only one game, and contributed to his desire to make a sequel. As such, the Tactical Soul system was reintroduced in Dawn of Sorrow, as well as several new developments, such as an anime character design, as Ayami Kojima was not part of the production staff for Dawn of Sorrow. Though Aria of Sorrow was successful, its sales figures failed to meet expectations and prompted the switch to anime-style designs. In 2005, Igarashi expressed a desire to develop a game centered on the battle between Julius Belmont and Dracula, but commented that the project would be dependent on available production time. Aria of Sorrow was re-released in both Japan and in the United States. On November 3, 2005, it was re-released as part of Konami's "Konami the Best" line in Japan. Aria of Sorrow was re-released along with Harmony of Dissonance, in the Castlevania: Double Pack, in North America on January 11, 2006.

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