Carcassonne (board Game) - Spinoffs

Spinoffs

Following the success of Carcassonne, a number of games have been spun off from the main game, all sharing similar mechanics. There is also a travel-sized version of the original game, Travel Carcassonne (Reise-Carcassonne), released in 2007.

Carcassonne: Hunters and Gatherers (Carcassonne: Die Jäger und Sammler, 2002)
Hunters and Gatherers is a stand-alone game that involves the building of forests, rivers and wildlife rather than cities and roads. This game attempted to rectify some perceived faults in the original by eliminating cloisters, introducing a "special tile" system to encourage players to complete cities (now forests) owned by other players, and making the value of meadows vary both up and down with animals that appear on the tiles.
The Ark of the Covenant (2003)
Ark is a biblical-themed version of Carcassonne by Inspiration Games based on the Old Testament, which includes the animal feature found in Hunters and Gatherers, as well as the Ark itself which may be moved in lieu of follower placement, scoring points for followers that they pass through.
Carcassonne: The Castle (Carcassonne: Die Burg, 2003)
The Castle is a two-player spin-off, designed by Reiner Knizia, where the game is played within the confines of a fixed castle. Players gain extra abilities by scoring an exact number of points, and tile placement rules are relaxed.
Carcassonne: The City (Carcassonne: Die Stadt, 2004)
The City is a "deluxe-style" stand-alone game similar to The Castle, where tile placement is relaxed. The significant new rules involve the addition of city walls when the city grows beyond a certain size.
Carcassonne: The Discovery (Carcassonne: Neues Land, 2005)
An exploration-themed stand-alone game that involves mountains, seas and meadows. The significant change in this game is that followers are no longer automatically removed when a terrain feature is completed: they must be removed as a game action, in lieu of placing a new follower that turn. Players may choose to remove a follower from, and score for, a terrain feature before it is completed, albeit for fewer points; followers remaining on the map at the end of the game also suffer a score penalty even if the features they are standing on are completed.
New World: A Carcassonne Game (Carcassonne: Mayflower, 2008)
New World is a stand-alone game that allows players to play Carcassonne in the New World, aka America. Players begin the basic tile-laying from a coastal edge and move westward, creating towns, hunting, farming, and trail blazing as they go along. Although terminology has changed, this game follows the basic rules of Carcassonne very closely but is more restricted than the basic game.
The Kids of Carcassonne (Die Kinder von Carcassonne, 2009)
Unveiled at the Nuremberg International Toy Fair in February 2009 this is a short game for younger children inspired by Carcassonne, designed by Marco Teubner.
Cardcassonne (2009)
This is a card game based on Carcassonne.

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