Capoeira in Popular Culture - Video Games

Video Games

  • Capoeira Legends: Path to Freedom is a 3D action game created by Brazilian developer Donsoft Entertainment for PC. With a pace a bit more strategic, the game received colsultancy by Escola de Capoeira Água de Beber of Mestre Vuê.
  • One of the earliest video games to make use of capoeira was the 1993 Sega Genesis 2D-fighting game Eternal Champions. In this game, the Atlantian warrior Trident applied the technique in combination with several genre-typical supernatural attacks. As with all characters in the game, Trident's biography in the "Information" menu offered a brief description and history of the fighting style.
  • Martial Arts: Capoeira RPG action game created by Twelve Interactive for PC, Xbox 360 and PS3 launch on 25 November 2011.
  • The Fatal Fury game series has two capoeira fighters, Richard Meyer and Bob Wilson, master and student. Richard Meyer was the first fighting game character to use Capoeira.
  • Eddy Gordo and, later, Christie Monteiro are capoeiristas in the Tekken series.
  • The Street Fighter III series had its own capoeirista, Elena.
  • On Rumble Fighter there is a capoiera fighting style you can choose.
  • Online martial arts game Zone 4 has capoeira as a fighter's type to play with.
  • The series online flash games Capoeira Fighter, focuses on the style
  • In Saints Row 2, once it has been unlocked, the player can choose Capoeira as his/her combat style.
  • In King of Fighters series, beside Richard Meyer and Bob Wilson, Soiree Meira and Momoko has the fighting style.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)