Television
- Capoeira first entered public consciousness in the UK by exposure from the Nokia Mobile 2000 advertisement showing Mestre Sylvia and Contra-Mestre Marcos of the London School of Capoeira performing on a beach.
- One of the BBC 'Rhythm & Movement' idents introduced to BBC One in 2002 showed Mestre Poncianinho and Contra-Mestre Casquinha playing capoeira, which raised its profile in the United Kingdom. While the attention capoeira has received has caused a boom of interest in this martial art, more skeptical capoeiristas have argued that the way it is used in the media is a misrepresentation of what capoeira truly is.
- Stargate SG-1 also used several capoeiristas from Grupo Axé Capoeira, namely Mestre Barrão, as well as several professores, instructors and students in many stunt choreographies, and conceptualized a race of alien beings practicing a martial art that is based solely on capoeira. It formed the basis for the martial arts style called Mustaba, used by the Jaffa people serving Imhotep in the Stargate SG-1 universe. The fighting style was highlighted in the fifth season episode The Warrior. In the Season 6 episode Allegiance, some Jaffa can be seen playing capoeira at the alpha site in the background of a conversation between Jack O'Neill and Jacob Carter/Selmak.
- In the hit martial arts cartoon Xiaolin Showdown, one of the main protagonists, Raimundo, practices capoeira throughout the series.
- Professional wrestler John Morrison formerly working for World Wrestling Entertainment incorporates many capoeira moves in the ring.
- In the Bob's Burgers episode "Sexy Dance Fighting", Tina takes Capoeira lessons after developing a crush on the instructor.
- In American Dad Reggie the Koala uses Capoeira when fighting Bullock.
Read more about this topic: Capoeira In Popular Culture
Famous quotes containing the word television:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)