Cannon Fodder (video Game) - Development

Development

Cannon Fodder was developed by Sensible Software, a small independent developer then of several years' standing, which had become one of the most prominent Amiga developers. Cannon Fodder - its working title from early in the development - was created after such successes as Wizkid, Mega Lo Mania and especially Sensible Soccer and was developed by six people in a "small, one room office". It was rooted in Mega Lo Mania, the "basic idea" being - according to creator Jon Hare - a strategy game in which the player "could send groups on missions, but that was all really." The group nonetheless wanted to introduce action elements into the strategy ideas of Mega Lo Mania, giving the player "more direct" control, though retaining the mouse control and icons uncommon to shoot 'em ups.

In accordance with habit Sensible's personnel eschewed storyboards when developing the starting point, instead writing descriptions of the concept and core gameplay functions. Sensible made an early decision to employ its signature "overhead" camera. Development of the basic scrolling and movement was another early step. Individual programmers then worked on various parts of the design, with the team play-testing rigorously as it went, often discarding the results of its experiments: "The reason we make good games is that if we put something in that turns out crap, we're not afraid to chuck it out", said graphics designer Stuart Cambridge. Hare elaborated: " constructively criticise what comes out, gradually getting rid of the naff ideas and keeping any good stuff. We change it again and again and again until we get what we want." A point of pride was the realistic behaviour of the homing missile code, while the rural setting of some of the levels was inspired by Emmerdale Farm. Earlier works-in-progress employed larger numbers of icons than would be featured in the final version. The mechanics also had more depth: individual soldiers had particular attributes - such as being necessary to use certain weapons or vehicles - and a greater capacity to act independently, both removed in favour of "instant" action rather than "war game" play. Final touches were the additions of the last vehicles and introductory screens.

The designers named each of the game's several hundred otherwise identical protagonists, who were also awarded gravestones (varying according to the soldier's attained in-game rank) displayed on a screen between levels. Of this "personalisation", Hare said: "The graves show that people died, and their names mean they're not just faceless sacrifices". The theme was a departure from Sensible Software's usual non-violent games, and Hare stated "I'm only happy with this one because it makes you think 'Yes, people really die'. We're not glamourising anything, I don't think." He said it was inspired by "all wars ever" and was "meant to be an anti-war thing." He felt it would make gamers "realise just how senseless war is" and for this reason was "the game we've always wanted to write". CU Amiga however perceived "a fairly sick sense of humour" and predicted "The mix of satire and violence is bound to get some people pretty heated about the way such a serious subject is treated".

Production of the game began in early 1991 but was then delayed as programmer Jools Jameson worked on Mega Drive conversions of other games. The proposed Cannon Fodder had been part of a four game deal with Robert Maxwell's software publisher, which was liquidated after the businessman's death. Unusually for an independent developer, Sensible had little difficulty in finding publishers and after work resumed on the game, concluded a deal with Virgin in May 1993. The creators chose Virgin as it "seemed like a good bet" (Hare) as well as because of the straightforwardness of UK head Tim Chaney. Several months before its release, elements of the game were combined with Sensible Soccer, to create Sensible Soccer Meets Bulldog Blighty. This modified Sensible Soccer demo featured a mode of play that the ball with a timed hand grenade. The magazine described it as a "1944 version of Sensible Soccer", though The Daily Telegraph compared it to the Christmas-time football match in 1914.

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