Campaign (role-playing Games) - Aspects of A Campaign

Aspects of A Campaign

A campaign is characterized by the following aspects:

  • The rules - What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules?
  • The game world or setting - Where do the adventures take place? What makes this world or place unique?
  • Realism - Will the game attempt to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace?
  • Humor - Will the game be silly or comical? Or will it be serious and dark?
  • An underlying storyline - Are the players a part of larger events occurring in the game world? Not all campaigns have such a storyline, but most at least have recurring characters.

Differing amounts of emphasis on any of these factors help set the flavor of the campaign.

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