Aspects of A Campaign
A campaign is characterized by the following aspects:
- The rules - What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules?
- The game world or setting - Where do the adventures take place? What makes this world or place unique?
- Realism - Will the game attempt to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace?
- Humor - Will the game be silly or comical? Or will it be serious and dark?
- An underlying storyline - Are the players a part of larger events occurring in the game world? Not all campaigns have such a storyline, but most at least have recurring characters.
Differing amounts of emphasis on any of these factors help set the flavor of the campaign.
Read more about this topic: Campaign (role-playing Games)
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