In computer vision a camera matrix or (camera) projection matrix is a matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image.
Let be a representation of a 3D point in homogeneous coordinates (a 4-dimensional vector), and let be a representation of the image of this point in the pinhole camera (a 3-dimensional vector). Then the following relation holds
where is the camera matrix and the sign implies that the left and right hand sides are equal up to a non-zero scalar multiplication.
Since the camera matrix is involved in the mapping between elements of two projective spaces, it too can be regarded as a projective element. This means that it has only 11 degrees of freedom since any multiplication by a non-zero scalar results in an equivalent camera matrix.
Read more about Camera Matrix: Derivation, Normalized Camera Matrix and Normalized Image Coordinates, General Camera Matrix
Famous quotes containing the words camera and/or matrix:
“The camera can represent flesh so superbly that, if I dared, I would never photograph a figure without asking that figure to take its clothes off.”
—George Bernard Shaw (18561950)
“In all cultures, the family imprints its members with selfhood. Human experience of identity has two elements; a sense of belonging and a sense of being separate. The laboratory in which these ingredients are mixed and dispensed is the family, the matrix of identity.”
—Salvador Minuchin (20th century)