Call of Cthulhu: Dark Corners of The Earth

Call of Cthulhu: Dark Corners of the Earth is a survival horror action-adventure game developed by Headfirst Productions and published by Bethesda Softworks with 2K Games and Ubisoft for the PC and Xbox systems. The game was published first for the Xbox in 2005. The PC version followed in 2006, but the PlayStation 2 version was canceled in 2002.

Call of Cthulhu: Dark Corners of the Earth mixes a relatively realistic first-person shooter game with psychological horror in an attempt to increase the sense of immersion. The game is based on the works of H. P. Lovecraft, author of "The Call of Cthulhu" and progenitor of the Cthulhu Mythos, and in particular being a reimagined adaptation of Lovecraft's novella The Shadow Over Innsmouth. Set mostly in the year 1922, the story follows Jack Walters, a mentally unstable private eye hired to investigate a disappearance case in Innsmouth, a strange and mysterious town that has cut itself from the rest of the United States.

In development since 1999, the game was repeatedly delayed, going through several revisions and having some of its ambitious features abandoned. Although generally well received by critics, it was a commercial failure. At least two additional Cthulhu Mythos based games were planned by Headfirst Productions, including a direct sequel titled Call of Cthulhu: Destiny's End, but they were never completed due to Headfirst's failure to find a new publisher and subsequent bankruptcy.

Read more about Call Of Cthulhu: Dark Corners Of The Earth:  Gameplay, Plot, Development, Release, Reception

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Call Of Cthulhu: Dark Corners Of The Earth - Reception
7.8/10 PC Gamer UK 83% PC Gamer US 55% Call of Cthulhu Dark Corners of the Earth received generally favorable reviews, but was also often criticized for being buggy and ... It's got a great atmosphere which is sustained by dark and grainy graphics, chilling sound effects and an incredibly improbable storyline that is treated properly as to suspend reality from creeping in and ruining ... never played" as second only to Amnesia The Dark Descent, adding that this "flawed classic" was "too buggy, too tough, and criminally ignored upon release ...

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