Caesar III - Mission Mode

Mission Mode

In Mission mode the player starts with a rank of Citizen, and each time the objectives set by the emperor are reached, the player rises a rank, until finally becoming emperor and winning the game. After the first two missions, the player chooses between two cities to build: one more focused on military, or one which requires more developing.

Missions
Rank Peaceful assignment Military assignment
Citizen Nameless village n/a
Clerk Brundisium n/a
Engineer Capua Tarentum
Architect Tarraco Syracusae
Quaestor Miletus Mediolanum
Procurator Lugdunum Carthago
Aedile Tarsus Tingis
Praetor Valentia Lutetia
Consul Caesarea Damascus
Proconsul Londinium Sarmizegetusa
Caesar Massilia Lindum

Citizen and Clerk provide a gentle introduction to the game and are tutorial in nature. For every mission after Citizen, the emperor will set objectives in five categories: Population, Prosperity, Culture, Peace, and Favor. These increase with each rank, and peaceful missions have higher standards than military.

Population is the number of inhabitants in the city. Immigrants will come to live in the city if there is enough housing and work, the province is secure, the people are in a good mood, and other factors. High unemployment is one reason the population can be in a poor mood, and citizens will start to leave (and even riot) if unemployment is high for too long.

Prosperity is the hardest criterion to achieve in the game. It reflects the wealth of the citizens and is measured by the quality of their housing, and the city's ability to turn a profit.

Culture measures the level of literacy, entertainment, and temples available to the player's citizens. To make it rise as many citizens as possible need access to schools, libraries, academies, temples and theatres.

Peace rises every year there is no damage to the city from enemy soldiers, and no rioting.

Favor is the esteem the emperor has for the player. By default it falls every year, and will fall considerably when the player is in debt, under-performs, or pays themselves a salary higher than the current rank. The rating rises when the emperor's occasional tasks are accomplished, and when he's sent presents bought with the player's personal salary.

The advisors make suggestions to help achieve these ratings.

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