Cadaver (video Game) - Plot and Levels

Plot and Levels

In the original Cadaver, Karadoc, who is a gold-hungry dwarf and really just hopes to find a treasure, is on a mission to seek out and kill the necromancer Dianos, the sole remaining inhabitant of Castle Wulf.

The game consists of five levels representing different floors of Castle Wulf. Entering the castle via the sewers, Karadoc works his way up from the dungeons, through guard chambers, royal hall, the king's private chambers and finally the battlements with Dianos's sanctum.

Karadoc's main modus operandi is picking up, throwing, pulling, pushing and stacking objects. By piling up a number of boxes, bones or other items, it is possible to reach higher places. Karadoc can find and use a small number of weapons such as rocks and shuriken, but puzzles are the main driving-force behind the gameplay.

The game is heavily scripted. The isometric objects can react to a variety of other objects; for instance, a poisoned key can be cleaned by dropping a vial of water on it, and potions can be enhanced by the potion booster spell. The game has a wide variety of puzzles requiring items to be found, brought and used in a variety of places. The solutions to these puzzles sometimes require leaps in logic and the game has plenty of secret areas, hidden spells etc. Many of the puzzles also have multiple-solutions and there is often no specific order that the puzzles on a level have to be solved in.

Read more about this topic:  Cadaver (video Game)

Famous quotes containing the words plot and, plot and/or levels:

    Those blessed structures, plot and rhyme—
    why are they no help to me now
    I want to make
    something imagined, not recalled?
    Robert Lowell (1917–1977)

    The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobody’s previous information could afford the remotest glimmering of what would ever come of it.
    Charles Dickens (1812–1870)

    Pushkin’s composition is first of all and above all a phenomenon of style, and it is from this flowered rim that I have surveyed its seep of Arcadian country, the serpentine gleam of its imported brooks, the miniature blizzards imprisoned in round crystal, and the many-hued levels of literary parody blending in the melting distance.
    Vladimir Nabokov (1899–1977)