Button Football - Gameplay

Gameplay

There are a variety of different rule systems to define play. The following general guidelines are common to most, if not all:

At the opening kickoff, all 11 pieces are relegated to their respective sides. Field players are moved during the game by using a circular disk to exert a downward force on the field pieces, propelling them forward (pieces may never be pushed with the disk). Field pieces are propelled forward to strike the game ball. The ball is either sent forward and then hit again with the same field piece the next play (i.e. "dribbling"), sent forward towards another field piece on the same team (i.e. "passing"), or towards the opposing goal (i.e. "shooting"). Players alternate manipulating their pieces based on the possession rules defined in each rule system.

Shots on goal must be declared by the attacking team prior to being taken to allow the defending team to adjust its goalkeeper. If the ball enters the goal without a shot having been declared, the goal is annulled.

If a field piece strikes an opposing piece prior to hitting the ball, that is declared a foul. If the ball hits an opposing piece then stays within the field of play, possession is relinquished to the opposing team. If the ball leaves the field of play, possession is taken by the team that did not hit touch the ball last before going out of bounds.

Button may be manually manipulated at intervals determined by the governing rule system, usually only during stoppages in play.

For corner kicks, free kicks, and penalty shots, the ball is placed in the appropriate location and a button is placed behind it at the attacking player's discretion. Throw-ins and goal kicks are simulated by placing the ball at the appropriate location, then either flicking the ball with disk or goalkeeper, or again by lining up a button behind the ball (depending on the rules of the particular rule system).

Fouls may also be declared for gameplay offenses such as affecting pieces or the ball at inappropriate times, touching the opposing player's pieces, or unsportsmanlike conduct.

Specific rules are defined for each rule system, with the primary difference being the number of touches each team may have per possession.

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