Video Games
A Bucky O'Hare game was released for the Nintendo Entertainment System in 1992, which required Bucky to rescue each of his crew members (except Bruiser, who is not featured in the game) on a series of planets. As each character was rescued, the player gained the ability to switch between them and Bucky on the fly to deal with different problems. Immediately after regaining his entire crew, they are once again captured and imprisoned on the Toad mother ship. Bucky and Blinky, sharing the same cell, break out and must rescue the remaining members. Afterwards, you continue through the monstrous ship. The gameplay and level design very closely resemble that of Capcom's Mega Man series. For this reason, the Bucky O'Hare video game is sometimes referred to as the Konami Mega Man.
An arcade game by Konami was also released which allowed players to control Bucky, Jenny, Deadeye or Blinky in a format similar to the arcade games based on Teenage Mutant Ninja Turtles, The Simpsons, and Aliens. Perhaps to satisfy fans when a second season was not released, the plot of the arcade game allowed players to achieve final victory over the toads by releasing an energy called the Interplanetary Life Force contained within KOMPLEX. This last hurrah to the series also featured the original voice cast.
Konami also released a Bucky O'Hare handheld electronic game.
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Famous quotes related to video games:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)